Marketing for Creators and Influencers

Unit 1: The Creator’s World

Chapter 2: Marketing from the Creator’s Perspective

Learning Objectives

After reading this chapter, you should be able to:

  1. Explain marketing as the creation and exchange of value between a creator and an audience.
  2. Distinguish marketing strategies from tactics.
  3. Apply the strategy assessment framework to a creator’s marketing strategy.
  4. Evaluate creator-economy statistics by identifying the definition behind each count.

The Viral Video, Examined

In May 2019, Derek Muller, one of YouTube’s most respected science educators, posted a video that was not about science. His channel Veritasium had built an audience of millions by making difficult ideas feel graspable. Now the physicist sat down to answer a question his viewers kept asking and he found unsettling. Why had one of his videos suddenly reached many times his usual audience, while others, just as carefully made, reached almost no one?

His answer, titled “My Video Went Viral. Here’s Why,” reads like a lab report on his own channel (Muller, 2019). Views, he argued, were no longer driven mainly by subscribers choosing what to watch. They were driven by the platform’s recommendation system, which decides which videos to offer to people who never asked for them. And that system, as he read the evidence, rewarded two numbers above all: click-through rate, the share of people who click a video when it is shown to them, and watch time, how long they stay once they do. The consequences followed. Creators who ignored packaging watched their reach fade regardless of quality. Strategies built for an older version of the rules quietly stopped working, and the creators who had relied on them were burning out. And if a serious educator wanted his lessons seen, he now had to treat titles and thumbnails as part of the work.

Take two things from this story. First, notice what Muller did, not only what he found. He identified a question, proposed a mechanism for how views happen, tested it against evidence, and weighed the cost, to himself and to the creators around him. He assessed his own marketing the way a scientist assesses a claim. By the end of this chapter you will be able to do the same, asking four questions of every strategy you meet. Second, notice the discomfort. If you are bothered that a person with a doctorate should have to care about thumbnails, that is the motivation for this chapter. Marketing, this chapter argues, is part of the work rather than a distraction from it. (The algorithm’s specifics have changed since 2019 and will change again. Chapter 4 takes up how platforms decide what gets seen.)

2.1 What Marketing Is

Marketing may be the most distrusted word in this book. To many people it means advertising, or jingles, or the email nobody asked for. To many artists and writers it carries something worse, a suspicion that marketing means talking people into wanting what they would not otherwise want. If you came to this book making things and wary of selling them, you are the reader this chapter was written for. So we will define the word carefully and see what it commits you to.

Definition: Marketing. Everything a creator does to create, communicate, and deliver value to an audience, and to receive value in return.

That is a creator-sized version of the field’s official definition. The American Marketing Association defines marketing as “the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large” (American Marketing Association, 2008). The definition has held since 2008, and its durability is instructive. Because it specifies no channels and no techniques, it survived the rise of nearly every platform in this book without needing revision. It contains four verbs, and each translates directly into a creator’s working week. Creating covers the work itself and its packaging. Communicating covers titles, thumbnails, the bio on a profile, the pitch to a collaborator. Delivering covers the choices of platform, format, and timing that determine whether the work arrives where its audience already is. Exchanging covers what comes back, and we will give it its own section.

Notice what the definition does not say. It does not mention advertising, and it does not mention persuasion. Most of a creator’s marketing never looks like an ad: a bio that says plainly what you make, a title that tells the truth about what a video contains, a consistent rhythm your audience can rely on, a reply to a comment. Each of these communicates or delivers value, and each is marketing.

Notice, too, that nothing in the definition puts marketing after the work. For a creator, the work and its marketing overlap. Muller’s thumbnail is part of the video, and Laufey’s choice to sing jazz standards on TikTok was her marketing as much as her repertoire. At the far end of the scale, the overlap becomes stated corporate strategy. Chapter 1 reported how MrBeast’s company earns more from Feastables chocolate than from the videos themselves. Jeffrey Housenbold, the president of Beast Industries, describes the content business as “a marketing investment in everything else we do” (Shaw and Counts, 2025). You need not run a chocolate empire for the principle to apply. Whatever else your content does, it is also how your future audience finds you.

Finally, the definition puts value for the audience at its center, and that is the answer to the manipulation worry. Marketing done well is finding the people your work serves and making it easy for them to receive it. Manipulation is not what marketing is but one of the ways marketing fails, extracting value rather than exchanging it. The line between influence and manipulation is real, and Chapter 20 examines it in detail. The narrower point here is that nothing in the definition requires you to become someone you are not.

One more thing changes when the product is your own work. A detergent brand can read a failed campaign as information. A creator watches a video die and feels judged. That reaction is human, and it is also a reason to want a procedure. The assessment framework later in this chapter is partly a detachment tool. It converts “was I rejected?” into “did this strategy move what I expected it to move?” The second question is one you can answer without holding a hearing on your own worth. Chapters 8 and 23 return to the person behind the brand.

2.2 Value and Exchange

If marketing is the creation and exchange of value, we owe both nouns a definition.

Definition: Value. The benefit an audience receives from a creator’s work, as the audience judges it.

Audiences take many kinds of benefit from creators’ work: entertainment, information and learning, inspiration, connection and belonging, practical utility. Most working creators deliver more than one. Knowing which ones you offer, and which one leads, is the first strategic fact to establish about any venture. The clause that matters most in the definition is “as the audience judges it.” Value is conferred by the receiver, and strategy exists to close the gap between what a creator is proudest of and what the audience finds valuable. This is not a claim that quality is optional. Quality is necessary, but the audience decides which qualities count. Muller learned as much when insight alone stopped carrying his videos to viewers. Chapter 1’s income distribution shows the stakes of that gap. Chapter 3 will formalize the idea as a value proposition, and Chapter 5 will replace guessing about audiences with asking them.

Definition: Exchange. A creator and an audience each give something the other values: the creator gives content, and the audience gives attention, trust, and sometimes money.

Exchange is what makes marketing observable. Value has to flow in both directions, and it has to flow voluntarily, or nothing has happened. In the terms of Chapter 1’s map, content flows outward, and attention, data, and money flow back. Money is the least common of the three, and its absence does not make an exchange unreal. Each follow, save, newsletter signup, share, or comment is an audience giving something it did not have to give. Trust accumulated through repeated fair exchanges is the asset the later units of this book build on. Community forms around it (Chapters 13 through 15), and revenue draws on it (Chapter 17).

Let’s return to the Story Club example from Chapter 1. Six dollars a month buys guided close readings of short stories, taught by George Saunders, one of the most admired fiction writers alive (Substack, 2026). Every party to the exchange can say what they give and what they receive. The readers get a practicing writer’s eye on how stories work, and Saunders gets an income stream that no publisher or platform controls. If marketing required a victim, this exchange would have to contain one, and it contains none. Keep that in reserve for the next time someone tells you marketing is a polite word for manipulation!

Every strategy in the rest of this book is an attempt to start, grow, or deepen an exchange.

Knowledge Check 2.1. Answer from memory before looking back.

  1. Define marketing in your own words without using the words “advertising,” “selling,” or “promotion.” What flows from the creator in a marketing exchange, and what flows back?
  2. In the Story Club exchange, what does a subscriber give and receive? What does Saunders give and receive?
  3. A viewer saves your video to a playlist but pays you nothing. Make the case that an exchange has still taken place.

2.3 Strategies and Tactics

The distinction between strategies and tactics may seem like hair-splitting, but it is not. First, the definitions:

Definition: Marketing strategy. A creator’s plan for whom they serve, what value they offer, and how the exchange will grow.

Definition: Marketing tactic. An action taken to help carry out a marketing strategy.

The words blur in casual use, so here is a test. A tactic can be swapped out without changing the plan. “Post three short videos a week,” “redesign the thumbnails,” and “run a giveaway” are tactics. “Become the channel new nursing students trust for licensing-exam help” is a strategy. It could survive the failure of any of those tactics, and it tells you which replacements would make sense.

The difference matters most when a platform changes the rules. Patreon’s State of Create report (2025) documented what working creators had been feeling for years. As recommendation feeds displaced follower feeds, posts increasingly failed to reach even a creator’s own followers. That shift retired a family of tactics built on “post consistently and your followers will see it.” It did not invalidate a single strategy, however. A creator whose plan was serving a defined audience with distinctive work still had the plan, and the plan pointed toward replacement tactics, from search-friendly formats to email. When the rules change, tactics fail first. Strategy is what you rebuild from.

Strategy is also where goals are set, and goals belong to the creator. Growth is one goal among several, not the default. Richard Skipworth’s plan is to sell illustrations to the people who love them. Judging his feed by follower growth against an entertainment channel is measuring him against a goal he never set. Saunders runs Story Club at a scale he can teach at, not at the maximum scale available. So the first question to ask about any strategy is not “is it growing?” but “what is it for?” Only the strategy’s owner can answer that, and the framework you are about to meet begins there.

2.4 The Strategy Assessment Framework

You now have the concepts to do what this chapter promised and assess whether a marketing strategy is working. The framework is four questions and a decision. You will use it in every unit review on the strategies of working creators, and in the semester project on your own strategy.

One bridge back to Chapter 1 first. Every marketing strategy is an attempt to change a flow on the creator economy map. For instance, audience growth strategies try to draw more attention toward your work, and an email list carries content straight to your audience, bypassing the platform’s feed (Chapter 15 makes that case in full). If you can say in one sentence which flow a strategy is meant to change, you have already answered one of the framework’s four questions. If you cannot, you know the strategy has a problem.

The creator economy map Diagram of four labeled boxes: creators, platforms, audiences, and brands. Creators send content to audiences through platforms. Audiences send attention and data to platforms, and direct payments straight to creators. Brands send advertising money to platforms and sponsorship money to creators. Platforms pass a share of advertising money to creators. direct payments (subscriptions, tips, purchases) Creators Platforms Audiences Brands content content attention share of ad money data advertising money sponsorships content attention data money
Figure 1.2. The creator economy map, repeated from Chapter 1. Every marketing strategy is an attempt to change one of these flows.

The framework questions use one term you have not met yet:

Definition: Metric. A number used as evidence about whether something is working, such as views, watch time, subscribers, or sales.

Two ideas about metrics matter from the start, and Chapter 16 will build on both. A metric is evidence relative to a goal, not a goal in itself. Without a goal, you cannot say whether a number is good or bad. And platforms show you the metrics that serve their own interests, which overlap imperfectly with yours. Recall the two numbers Muller found the algorithm rewarding, click-through rate and watch time. Both serve the platform’s goal of keeping viewers watching. Neither measures whether anyone learned physics.

Now the framework.

  1. Goal: What should this strategy accomplish, for whom, and by when? A goal that cannot fail is not a goal. “Get my work out there” cannot fail or succeed, but “reach 200 newsletter subscribers among local wedding photographers by December” can. An assessable goal specifies an audience, a change, and a horizon, and it belongs to you rather than to a platform.
  2. Mechanism: Which flow should it change, and why would it work? This question demands a stated reason the strategy would work. “Daily short clips will put excerpts of my work in front of non-followers through the recommendation feed” is a mechanism, but “posting more will help me grow” is a hope. Weak strategies usually collapse here, which makes this the best place to catch them.
  3. Evidence: What result, compared with what, over what period, would show it is working? A metric, a comparison, and a window. Choose them before the strategy runs. If you wait until the results are in, you will pick the numbers that make the strategy look good.
  4. Cost: What does it consume, and is the expected result worth it? Money is the visible cost. Time and energy are the ones that decide whether a strategy can be sustained. The person counts as a resource here. A strategy that works while wearing out the creator running it fails this question. Chapters 11 and 23 develop that theme.

The questions end in a verdict: keep, adjust, or stop. “Keep” means the evidence supports continuing. It is a choice, not a default. “Adjust” is the verdict real assessments reach most often, and it usually means changing a tactic while keeping the strategy. “Stop” is a legitimate outcome, not an admission of failure. Chapter 1’s income distribution is, in part, a record of strategies nobody stopped.

The strategy assessment framework A diagram of four numbered questions in sequence. One, goal: what should this strategy accomplish, for whom, by when? Two, mechanism: which flow of the creator economy map should it change, and why? Three, evidence: what result, compared with what, over what period, would show it working? Four, cost: what does it consume in money, time, and energy? The questions lead to a verdict box with three options: keep, adjust, or stop. 1. Goal 2. Mechanism 3. Evidence 4. Cost What should this strategy accomplish, for whom, by when? Which flow of the creator economy map should it change, and why would it work? What result, compared with what, over what period, would show it is working? What does it consume in money, time, and energy, and is the result worth it? Verdict: keep, adjust, or stop Assessment ends in a decision.
Figure 2.1. The strategy assessment framework. Four questions in order, ending in a decision.

To see the framework in action, let’s apply it to a story you already know, Laufey’s early TikTok posting (Chapter 1).

  1. Goal: Reach listeners for jazz-adjacent original music and build an audience she could carry into a career.
  2. Mechanism: Distinctive content, jazz standards with cello in a feed of dance trends, directing the attention flow through the recommendation system toward an audience the record labels were not serving.
  3. Evidence: Follower growth, engagement, and conversion to streaming, with the AWAL partnership as the confirmation that the audience existed before the industry arrived.
  4. Cost: Recording performances overlapped with the practicing she was doing anyway as a conservatory student, so the strategy consumed little she was not already spending.
  5. Verdict: Keep, and she did.

One caution before you try this on a strategy that is still running. Assessing backward is easy because the ending is known, and endings flatter the strategies that reached them. The framework is most useful when the verdict is still open, which is why the evidence question asks you to choose your measures in advance. The feature below builds the same skepticism into how you read other people’s numbers.

Two counts of creators Two horizontal bars of different lengths. The shorter bar, about 50 million, is labeled with SignalFire's narrow definition: independent creators, curators, and community builders, of whom about 2 million are full-time. The longer bar, about 200 million, is labeled with Linktree's broad definition, which includes part-time and hobbyist creators. A note states that the bars are drawn to scale. About 50 million creators (SignalFire, 2024) 50 million Narrow definition: independent creators, curators, and community builders running businesses; about 2 million of them work at it full time. More than 200 million creators (Linktree, 2022) 200 million Broad definition: anyone who creates content, including part-time and hobbyist creators. Bars drawn to scale.
Figure 2.2. Two counts of creators. The gap between the bars is a difference in definition, not a disagreement about facts. Estimates from SignalFire (2024) and Linktree (2022).

Knowledge Check 2.2. Answer from memory before looking back.

  1. Classify each of the following as a strategy or a tactic, and state the chapter’s test for telling them apart: “post three short videos a week,” “become the channel new nursing students trust for licensing-exam help,” and “run a giveaway with another creator.”
  2. A friend’s podcast drew 400 downloads in its first month, and she asks whether that is good. Using the framework, list what you would need to know before giving a verdict.
  3. One report counts roughly 50 million creators worldwide. Another counts roughly 200 million. Explain how both can be defensible, and state the first question to ask of any creator-economy statistic.

Summary

This chapter defined marketing as everything a creator does to create, communicate, and deliver value to an audience, and to receive value in return. On that definition, marketing is inseparable from the work itself, and manipulation is a failure of marketing rather than its essence (LO1). It defined value as benefit the audience judges, and exchange as value flowing voluntarily in both directions, with attention and trust counting alongside money (LO1). It distinguished strategies (plans for whom you serve and what value you offer) from tactics (the swappable actions that carry them out), and showed why tactics fail first when platforms change the rules (LO2). It introduced the strategy assessment framework: goal, mechanism, evidence, and cost, ending in a verdict of keep, adjust, or stop (LO3). And it opened the book’s data-literacy thread with a habit worth a career, finding the definition before trusting the count (LO4).

Questions for Discussion and Application

  1. Choose a creator you follow and identify one visible strategy, such as a series format, a posting rhythm, a collaboration pattern, or a product line. Run the four questions on it. Where you cannot find evidence, say what evidence you would need and where it would come from.
  2. Return to the Story Club exchange. Identify what each party gives and receives, then describe what would have to change about the arrangement before you would call it manipulation. Where is the line, and who gets to draw it? (Chapter 20 takes this up in full.)
  3. “A creator’s new video got 10,000 views. Success or failure?” Explain why the question is unanswerable as posed, and rewrite it into a question the framework could answer.

Semester Project

From the three venture candidates you listed after Chapter 1, pick a tentative front-runner (you may switch later). Write its goal in one sentence specifying an audience, a change, and a horizon of one semester. Then write one strategy that pursues the goal. State its mechanism in one sentence, saying which map flow the strategy should change. State the evidence that would show the strategy working by mid-semester, including what you would compare against. Close with two sentences on cost, counting your time and energy. If you are working from a comparable creator, pick the front-runner among the three ventures you listed for them and answer the same questions from their public materials. Chapter 3 will test the venture’s central assumption in conversation with real potential audience members.

References

  • American Marketing Association. (2008). What is marketing? The definition of marketing.
  • Linktree. (2022). 2022 creator report.
  • Muller, D. [Veritasium]. (2019, May). My video went viral. Here’s why [Video].
  • Patreon. (2025, February 19). State of Create 2025.
  • Shaw, L., and Counts, A. (2025, March 10). MrBeast makes more money from Feastables chocolate than YouTube. Bloomberg.
  • SignalFire. (2024, May 3). Creator economy market map.
  • Substack. (2026). Story Club with George Saunders [About page].